Re: A computational geometry problem

"Danny Kodicek" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <3754A5C29572422C9110E6CF1FFC8CAC@Home>
>> Problem: Given n lines, determine a point minimizing the summation of the
>> distances from the point to the n lines.
>>
>
> This is a Least Absolute Deviations problem, which are normally solved by
> simplex methods; see the Wikipedia page for more details. If an O(n^3)
> running time is acceptable to you, however, a minimal solution will always
> be found at the intersection of two of the lines, so you can just check 
> all
> the intersection points if you like.

What if the lines are parallel? For two parallel lines, any point between or 
on the lines will solve it, for three it'll be a point on the middle line, 
etc.

Sounds like an odd thing to want, really - there's presumably often lots of 
these points. Under what circumstances might one look for this rather than, 
say, a least squared distance?

<relurk>
Danny 


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