Re: Kinematic Collision

"Pierre Terdiman \(GMail\)" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
> I'm actually using PhysX SDK for collision detection and working under the
assumption that it
> should be very stable and problem free, but who knows.

So... you're using the PhysX SDK already and you're trying to replicate
NxCharacter which, as you noticed, "looks ALOT more advanced" than what you
are doing.

Why not simply using NxCharacter? Any problem with it?

- Pierre


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