Re: Kinematic Collision
"Pierre Terdiman \(GMail\)" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
> I'm actually using PhysX SDK for collision detection and working under the assumption that it > should be very stable and problem free, but who knows. So... you're using the PhysX SDK already and you're trying to replicate NxCharacter which, as you noticed, "looks ALOT more advanced" than what you are doing. Why not simply using NxCharacter? Any problem with it? - Pierre ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list