Re: Kinematic Collision

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Newsgroups gmane.games.devel.algorithms
Message-ID <OF46158AAC.5A293D36-ON80257625.0048B6F9-80257625.0048E8E2@scee.net>
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> About the the inner hull sweeptest, this is kinda inverted to my 
> bias, with my bias I did a sweep 
> using a larger hull and then when finding collision i calculate the 
> position to intersection and
> subtract the bias. To me they are both the same but I'll definitely 
> give it a try.

The trouble with the way you're doing it is that you are physically moving 
the capsule to a place where it wasn't the frame/iteration beforehand (it 
will move a little before the start of its travel, by your bias). Where 
as, if you use the inner hull, you do move the object back as well but you 
never end up before where you started because you always do the TOI test 
with the smaller inner hull.

It may seem like a subtle difference, but its very important for stability 
:)

Cheers, Paul.
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