Re: Kinematic Collision
Gregory Junker <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
[email protected] wrote: > James Robertson wrote: >>> Simple. You tell your art/design team not to design >>> geometry like that! (No, really.) >> That's only a solution for the most simplistic >> single player games these days. > > Perhaps God of War is simplistic to you, but it > works just fine for us. > > Programmers overengineer way too much. > Hear hear. Repeating something I had a chance to state in another forum recently, "Seriously, this is the sort of thing that happens when you let engineers design a solution in a vacuum -- it will always be far more complicated than necessary and usually solve the wrong problem..." Greg ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list