Re: Kinematic Collision

Gregory Junker <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
[email protected] wrote:
> James Robertson wrote:
>>> Simple. You tell your art/design team not to design
>>> geometry like that! (No, really.)
>> That's only a solution for the most simplistic
>> single player games these days.
> 
> Perhaps God of War is simplistic to you, but it
> works just fine for us.
> 
> Programmers overengineer way too much.
> 

Hear hear. Repeating something I had a chance to state in another forum 
recently,

"Seriously, this is the sort of thing that happens when you let 
engineers design a solution in a vacuum -- it will always be far more 
complicated than necessary and usually solve the wrong problem..."

Greg

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