Re: Kinematic Collision

"Danny Kodicek" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <005601ca322b$f0e73ff0$d001a8c0@dizzy>
 > Danny Kodicek wrote:
> >> Absolutely; I can't see myself playing Manic Miner any more
> > 
> > Actually, I recently played a port of MM for the first time 
> in 20 years, and
> > it was as addictive as ever. Sometimes simple gameplay is 
> as good as it ever
> > was.
> 
> OK, you tempted me :) I went here:
> 
> http://www.darnkitty.com/manic/
> 
> ... But after a few minutes of repeated dying on the first 
> level, I gave up!

I wonder if that's the biggest change in gaming since those days: we're much
less willing to spend ages getting pixel-perfect on a game. I was looking at
a review of Arkham Asylum, talking about how great the combat was because it
did all the work for you and you just pressed two buttons, and it occurred
to me that lots of games have gone down this route recently, making combat
much more about movement and button-mashing than about mastering complicated
systems of combos. I'm not particularly saying one is better than the other,
but it's interesting how much these things have changed. The selling point
of most games is now about big worlds and exploration, rather than the kind
of micro-world pinpoint accuracy of those days.

Obviously, there's still plenty of that going on in the casual game market,
though.

Danny


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