Re: Kinematic Collision
Jon Watte <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Sep 10, 2009 at 8:32 AM, Danny Kodicek <[email protected]> wrote: > I wonder if that's the biggest change in gaming since those days: we're much > less willing to spend ages getting pixel-perfect on a game. I was looking at I think the difference is you and me. My 11-year-old is perfectly happy spending hours getting the exact right angle on some "casual" cannon firing Flash game. I'd try it twice and then give up, because frustration is no longer something I consider entertaining :-) (I actually tried general Raam about 50 times at the end of Gears 1, read all the walk-throughs, and *still* couldn't get him. I even tried it in co-op with said 11-year-old. Shame on Epic for balancing it so poorly!) Sincerely, jw -- Americans might object: there is no way we would sacrifice our living standards for the benefit of people in the rest of the world. Nevertheless, whether we get there willingly or not, we shall soon have lower consumption rates, because our present rates are unsustainable. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list