Re: Kinematic Collision

Jon Watte <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
On Thu, Sep 10, 2009 at 8:32 AM, Danny Kodicek <[email protected]> wrote:

> I wonder if that's the biggest change in gaming since those days: we're much
> less willing to spend ages getting pixel-perfect on a game. I was looking at


I think the difference is you and me. My 11-year-old is perfectly
happy spending hours getting the exact right angle on some "casual"
cannon firing Flash game. I'd try it twice and then give up, because
frustration is no longer something I consider entertaining :-)
(I actually tried general Raam about 50 times at the end of Gears 1,
read all the walk-throughs, and *still* couldn't get him. I even tried
it in co-op with said 11-year-old. Shame on Epic for balancing it so
poorly!)

Sincerely,

jw



--
Americans might object: there is no way we would sacrifice our living
standards for the benefit of people in the rest of the world.
Nevertheless, whether we get there willingly or not, we shall soon
have lower consumption rates, because our present rates are
unsustainable.

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