Re: mouse smoothing
Jeff Russell <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Okay, seems we have a consensus :-P No filtering: x += dx; Just curious if there was some non-trivial approach that i didn't know about that was maybe good for this. TBH I've never quite understood the importance either, but some of our users are asking for it. Cheers, Jeff On Fri, Sep 11, 2009 at 8:58 PM, Sylvain Vignaud <[email protected]> wrote: > I've never seen a game where it helped/where I felt I played better with > it. Whether I had crappy or good mouse. > > Nicholas "Indy" Ray wrote: > > I agree that mouse smoothing in a FPS is not a good default! I've had > > better experience with a few third persons games, but I figure only > > then if aiming isn't important. > > > > Indy > > > > On Fri, Sep 11, 2009 at 1:11 PM, Oscar Forth > > <[email protected] > > <mailto:[email protected]>> wrote: > > > > TBH any form of enforced filtering just annoys me. I FAR prefer > > no filtering, my experience is that most PC gamers agree. So > > whatever you do for filtering ... make sure it can be turned off! > ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list