Re: mouse smoothing
James Robertson <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Ah yes, sorry. I meant DirectInput et al. Emil Persson wrote: > Actually, Raw Input is what Microsoft recommends for games (except for > controlling a cursor). I don't know if you confuse Raw Input with some > legacy API, but this is the relatively new API (since Windows XP) for > obtaining high resolution input. It's supposed to replace semi-deprecated > APIs such as DirectInput that are now implemented through Raw Input anyway. > > -Emil > > > -----Original Message----- > From: James Robertson [mailto:[email protected]] > Sent: 14 September 2009 09:03 > To: Game Development Algorithms > Subject: Re: [Algorithms] mouse smoothing > > Err, you really shouldn't be using raw input any more. You should be > obtaining mouse data through the Windows messages sent to your > application/window. More importantly you shouldn't attempt to by pass > any acceleration that Windows provides per the users settings. (There's > nothing worse than trying to play a game with a mouse cursor that crawls > across the screen like a snail with a broken leg.) > > > Tibor Klajnscek wrote: > >> I haven't seen anyone mention this, but if you're using raw input >> (which is most likely the case), you're bypassing all windows' >> sensitivity and acceleration functions already. >> >> Cheers, >> Tibor >> >> On 13.9.2009 8:31, Jeff Russell wrote: >> >>> This thread has been totally worth it, just for adding "delta mickey" >>> to my vocabulary. Bypassing windows mouse acceleration curves might >>> be of interest to developers, actually, I had forgotten about that. >>> ------------------------------------------------------------------------ >>> >>> >>> > ---------------------------------------------------------------------------- > -- > >>> Let Crystal Reports handle the reporting - Free Crystal Reports 2008 >>> > 30-Day > >>> trial. 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Discover what's new with > Crystal Reports now. http://p.sf.net/sfu/bobj-july > _______________________________________________ > GDAlgorithms-list mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > > ------------------------------------------------------------------------------ Come build with us! The BlackBerry® Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9-12, 2009. Register now! http://p.sf.net/sfu/devconf _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list