Re: Algo for weight assignment in skinned animation

Peter-Pike Sloan <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Hi Bill,
I've heard people had good results with this paper:
http://www.cs.washington.edu/homes/jovan/papers/baran-2007-ara.pdf
(Just the heat diffusion skinning part, don't know about the other bits...)
Peter-Pike

> From: [email protected]
> Date: Wed, 7 Oct 2009 17:29:29 -0700
> To: [email protected]
> Subject: [Algorithms] Algo for weight assignment in skinned animation
> 
> Is there any standard algorithm used for automatically assigning
> reasonable bone weights to vertices in a mesh, given just the mesh and
> the skeleton?  (I.e. you have no animation data, so you can't use
> observed deformations to guide how to assign the weights as in James &
> Twigg's "Skinning Mesh Animations").   And in particular are there any
> algorithms which work within a per-vertex weight budget constraint, so
> that you can use hardware skinning effectively?   I've been looking
> around, but haven't been able to find anything.
> 
> Thanks,
> --bb
> 
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