Re: Real-Time Global Illumination

"David Neubelt" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Those forums are coming at it from a different perspective then games.
E.g, doing fast raytracing/photon mapping applications. You'll see a lot
of stuff on speeding up kd-tree's, CUDA/openCL etc. Though, there is a
lot of good information and smart people that hang out there

For games it seems like there are two approaches that would work,
1) Radiosity based solutions (or any pre-computed hierarchical light
transport methods, wavelets, clustering, progressive refinement). Most
of them are based on finite element methods.
2) Virtual point light/splatting style methods

Here are some papers that can get you started (just a dump and no
organization),
A Meshless Hierarchical Representation for Light Transport 
Direct-to-Indirect Transfer for Cinematic Relighting
Instant Radiosity
Interactive Rendering of Interior Scenes with Dynamic Environment
Illumination
Precomputed Local Radiance Transfer for Real-Time Lighting Design
Meshless Finite Elements for Hierarchical Global Illumination
An approximate global illumination System for Computer Generated Films
Wavelet Radiance Transport for Interactive Indirect Lighting
http://kesen.huang.googlepages.com/sig2008.html
http://kesen.huang.googlepages.com/sig2009.html
Light Propagation Volumes
Incremental Instant Radiosity for Real-Time Indirect Illumination
A Hardware Architecture for Surface Splatting

I really like the "A Meshless Hierarchical Representation for Light
Transport" paper. A lot of the papers reference each other or reference
lots of other good ones too.

I'm sure there are a bit of people on this list that could help out if
you have any specific questions.

-= Dave

-----Original Message-----
From: Miles Macklin [mailto:[email protected]] 
Sent: Monday, October 19, 2009 9:06 AM
To: Game Development Algorithms
Subject: Re: [Algorithms] Real-Time Global Illumination

The forums over at http://ompf.org/ are worth keeping an eye on.

- Miles

On Sun, Oct 18, 2009 at 11:37 PM, Gary Snethen <[email protected]>
wrote:
>
> Hey Gang,
>
> What are the best forums (or mailing lists, etc.) for serious
discussions on
> real-time approximations to global illumination and other advanced
rendering
> techniques?
>
> Is anyone here doing research in the area?
>
> Thanks!
>
> Gary Snethen
> Lead Engine Programmer
> Crystal Dynamics, Inc.
>
> ______________________________________________________________________
> This email has been scanned by the MessageLabs
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