More SH exponentiation questions

Ben Yeoh <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Has anyone implemented SH exponentiation AND managed to approximate the
optimal linear (OL) values for 2 or more sphere occluders?

The SH paper briefly mentioned/implied that the authors managed to fit the
OL approximation to multiple spheres, which still has some artifacts with
inaccurate/lighter occlusion, but is still preferable to the single sphere
approximation when dealing with multiple sphere occluders, which is common
in most "practical" cases.

If anyone has some idea how the fitting to multiple spheres thing is done -
that'll be awesome.

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