Frame independent Camera Shake
"Amir H. Fassihi" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Hello everyone, I am trying to implement a camera shake feature and I was wondering what a robust and standard technique for it could be. Currently I am using this formula : value = a * sin(nx)/mx; to come up with the displacement necessary for the camera node in time, however, variable frame rates can cause the final result to behave differently. I was wondering what other developers do for implementing camera shakes. Regards, Amir ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list