Frame independent Camera Shake

"Amir H. Fassihi" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Hello everyone,

I am trying to implement a camera shake feature and I was wondering what a
robust and standard technique for it could be.
Currently I am using this formula : value = a * sin(nx)/mx; to come up with
the displacement necessary for the camera node in time, however, variable
frame rates can cause the final result to behave differently.

I was wondering what other developers do for implementing camera shakes.

Regards,

Amir

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