Re: Frame independent Camera Shake

"Will Vale" <[email protected]>
Newsgroups gmane.games.devel.algorithms
Organization Second Intention Limited
Message-ID <op.u5abdlyx6q9wgg@pimmetje>
If you have the ability to blur your output image, you can layer this on  
top of camera shake in very small amounts - e.g. one frame of blur when  
you hit something. It can be quite effective - I reckon it looks like high  
frequency shake, as a counterpoint to the (relatively) low frequency shake  
provided by moving the camera.

If you already have *motion* blur there isn't much point, but there are  
platforms where that isn't practical still.

Will


------------------------------------------------------------------------------
This SF.Net email is sponsored by the Verizon Developer Community
Take advantage of Verizon's best-in-class app development support
A streamlined, 14 day to market process makes app distribution fast and easy
Join now and get one step closer to millions of Verizon customers
http://p.sf.net/sfu/verizon-dev2dev 
_______________________________________________
GDAlgorithms-list mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.