Re: Frame independent Camera Shake
"Will Vale" <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Organization | Second Intention Limited |
| Message-ID | <op.u5abdlyx6q9wgg@pimmetje> |
If you have the ability to blur your output image, you can layer this on top of camera shake in very small amounts - e.g. one frame of blur when you hit something. It can be quite effective - I reckon it looks like high frequency shake, as a counterpoint to the (relatively) low frequency shake provided by moving the camera. If you already have *motion* blur there isn't much point, but there are platforms where that isn't practical still. Will ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list