Rotation from 4 points
Jose Marin <[email protected]>
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Hi,
I'm trying to find the pitch, yaw and roll from a group of four points, but just can't do it wright!
The points are the corners of a box..
C
\
A--D
/
B
For a unit box in the origin aligned with the XYZ axis, these are the coordinates of the points:
A(0, 0, 0)
B(0, 0, 1)
C(0, 1, 0)
D(1, 0, 0)
Well, the box may be at any rotation and position, but it's easy to get the points.
How to extract one of these informations:
1 - A quaternion representing the rotation
2 - The pitch, yaw and roll values or
3 - The angles for the rotated axis
Thank you!
Jose
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