Re: Algorithm to return point to surface of concave volume
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <OF1B6AE9F2.C5063DC7-ON882576C5.006819D1-882576C5.0068C364@playstation.sony.com> |
Andreas Brinck wrote: > Christer, I will look into the analytical solution but I think it > will be hard and error prone to extract the intersection curves/ > points of the capsules. You wouldn't actually extract them, but solve for a minimum point (distance to your original point) that simultaneously lies on the boundary of K capsules. Not easy or fast. If possible I would opt for an approximate solution of some kind. Christer Ericson, Director of Tools and Technology Sony Computer Entertainment, Santa Monica ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list