Re: Cloud Rendering
Tony Albrecht <[email protected]> Tue, 13 Apr 2010 09:17:14 +0930
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
I'd suggest you have a look at the paper "A Simple, Efficient Method for Realistic Animation of Clouds<http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.1.4850>" (pdf <http://nis-lab.is.s.u-tokyo.ac.jp/~nis/cdrom/sig00_cloud.pdf> and a video <http://video.google.com/videoplay?docid=3133893853954925559#> - the video is quite nice). It talks about modelling clouds with a cellular automata as well as how they render them. Additionally, vterrain has an extensive list of links on clouds - http://www.vterrain.org/Atmosphere/Clouds/ -Tony <http://www.vterrain.org/Atmosphere/Clouds/> ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list