Network prediction algorithms specific to racing?

Megan Fox <[email protected]> Thu, 15 Apr 2010 14:34:18 -0600
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
I'm currently fiddling with dead reckoning for a racing game I'm
working on, but this seems like a specific enough domain that there
ought to be specific-to-racing prediction approaches.  We have a
fairly good idea of what the player is doing (trying to stay on the
track), and that would seem to give more data that isn't really being
exploited with standard approaches - but googling isn't turning up
much.

Do such algorithms exist?  Or, in practice, are the same approaches
used in FPSes et al still the ones to use here?

-- 
Megan Fox
http://www.shalinor.com/

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