SIGGRAPH Deadlines

"Nathaniel Hoffman" <[email protected]> Tue, 20 Apr 2010 09:45:58 -0500 (CDT)
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Although most of the SIGGRAPH submission deadlines are past, there are
still several of interest to people in this group.

The late-breaking deadline for talks and posters is the most relevant
(since that's where you would describe actual algorithms). That deadline
is on May 6; instructions on how to submit SIGGRAPH talks are here:
http://www.siggraph.org/s2010/for_submitters/talks. These are 20-minute
talks and are great for describing new graphics algorithms, as well as
practical game production tips and tricks.

Of more indirect relevance:

Live Real-Time Demos
(http://www.siggraph.org/s2010/for_submitters/live_real-time_demos) are
the real-time counterpart to the famous SIGGRAPH Electronic Theater. Your
entire team can show off their abilities by showing your game at Live
Real-Time Demos. The deadline is on April 28 and this submission probably
will take longer to approve at your studio than the others (since it
involves showing the entire game), so if you're interested you need to
move fast!

Finally, the artists on your team can show off their best models /
animations / particle effects in the new SIGGRAPH Dailies! program
(http://www.siggraph.org/s2010/for_submitters/siggraph_dailies). The
deadline for this one is on May 6.

A recent post on my book blog has more information on all three options:
http://www.realtimerendering.com/blog/three-ways-to-show-off-your-game-at-siggraph-2010/

Thanks,

Naty Hoffman


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