Re: Converting floats to a specific range
Danny Kodicek <[email protected]> Fri, 7 May 2010 13:35:36 +0100
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
> > There's a standard C library function, fmod, that nearly does what you want. The one thing you need to fix is that fmod(x, wrapSize) is negative whenever x is. So the solution to your problem is A quick unlurk - I've often wondered why mod functions always seem to do this. Can anyone explain that? I can think of very few occasions when you want to take the mod of a number and not restrict it to a single range, rather than maintaining the positive or negative value. I understand that doing it this way makes the function faster, but given that you usually have to override it anyway that would seem a bit of a meaningless saving. Danny > > ------------------------------------------------------------------------------ _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list