Re: 2d circular union nav-mesh

"Simon Fenney" <[email protected]> Wed, 26 May 2010 13:05:24 +0100
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
[email protected] wrote:
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> 
> Hi guys,
> 
> Does anyone have any references or pointers for how to constrain a
> small character (represented by a circle) within the interior of the
> union of a set of larger circles?  
> 
> The background is, the larger circles define regions of land where
> the small circle can navigate around (like a nav mesh), and the union
> of the these circles defines the entire nav-mesh. The character is
> not allowed to leave the interior of the nav-mesh and must remain
> wholly inside it at all times.    


I'm probably missing something entirely obvious here, but since your
items are all circles, can't you reduce the problem to just testing if
the exact centre of your character (with radius R) is entirely contained
in region circles whose radii have been reduced by R?

Simon


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