Re: 2d circular union nav-mesh

[email protected] Wed, 26 May 2010 13:20:01 +0100
Newsgroups gmane.games.devel.algorithms
Message-ID <OF641685BA.227F3038-ON8025772F.0043A752-8025772F.00439F4A@scee.net>
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> Maybe I'm missing something. But could you not shrink the circles of
> your "navmesh" by the radius of your character, and then check the 
> centre *point* of the character against those?

Hi Sebastian,

That fails for the case in my 2nd diagram; what happens is, the land 
circles end up separated by an empty region which is unpassable by the 
character:

http://www.pfirth.co.uk/ex3.png

Thats equivalent to my 1st rule as well, i think :)

Cheers, Paul.
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