Re: 2d circular union nav-mesh

[email protected] Wed, 26 May 2010 17:30:18 +0100
Newsgroups gmane.games.devel.algorithms
Message-ID <OFEF2A9A25.11E8482C-ON8025772F.005AA4D4-8025772F.005A8908@scee.net>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256

> Curvy? They aren't rectangular, but they are still a relatively 
> simple 2 boundary lines that can pretty easily be avoided whether 
> they taper or not. As soon as the agent enters the destination 
> radius(and/or the next corridor on a path) he is free to set up to 
> exit via the next corridor, which will always be a pretty direct 
> route once inside the circle.
> 
> http://tinypic.com/view.php?pic=sg28ue&s=6

Ahhh, i see what you mean - you're talking about changing the problem? 
Unfortunately thats not an option for me :)

Cheers, Paul.
**********************************************************************
This email and any files transmitted with it are confidential and intended 
solely for the use of the individual or entity to whom they are addressed. 
If you have received this email in error please notify [email protected]
This footnote also confirms that this email message has been checked for 
all known viruses.
Sony Computer Entertainment Europe Limited
Registered Office: 10 Great Marlborough Street, London W1F 7LP, United 
Kingdom
Registered in England: 3277793
**********************************************************************
P Please consider the environment before printing this e-mail

-----BEGIN PGP SIGNATURE-----
Version: PGP Universal 2.9.1 (Build 287)
Charset: US-ASCII

wsBVAwUBS/1MRXajGqjtoMHxAQjPcggApxqCg7fNA7l08wbfFKM3oEM0fgoa085h
zbDqlt9wy27zCSZXp1vSMyKnRzHxbtD+lPDQN1csgZQjukJuU+mpEMdg5Z7tAo0B
9e9SH9zglnVCEo1jUn3fmbwohBaaEqkRco73utRZwXsTgshpfqK115PNTeyKR7Uy
E9VrP+G9dKYHlGZ/GWQPmOO6yg6Z3IRZQVxTaOerF1AmWbpCnKIvC4yncdWUc7zO
4MHRxHfwkgyQdhpQBaXafwpH2u1XeV+5dDpukewFjmtqWX5ZeguGT5OGJImsC8nF
N4/6VLq0RIs9V2jUaVOIoZoCgLjpj4jpwG/yPxjLqWENKHriyeraHw==
=zyTM
-----END PGP SIGNATURE-----

------------------------------------------------------------------------------

_______________________________________________
GDAlgorithms-list mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list