Re: 2d circular union nav-mesh

Mat Noguchi <[email protected]> Fri, 28 May 2010 10:35:26 -0700
Newsgroups gmane.games.devel.algorithms
Message-ID <D7F4D9E414140644BF099886C28C663629978AA331@bngexchange01.bungie.bng.local>
For interior arcs, you can reduce those to lines, since the arc should be fully contained within two circles; if it weren't, it would be an exterior arc.

MSN
-----Original Message-----
From: [email protected] [mailto:[email protected]] 
Sent: Friday, May 28, 2010 1:34 AM
To: Game Development Algorithms
Subject: Re: [Algorithms] 2d circular union nav-mesh

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> I would really go for an arc-wise representation of the boundary of
> your union, maybe even pre-processed, if you have a very large amount
> of overlap between circles.
> The benefit would be that the algorithm is quite simple and it is
> independent of the size of your character.

Hi Samuel,

You are absolutely right, i think this is the way forward. Combined with a 
distance to arc segment from point function, i should have everything 
needed to get this working :)

Thanks again for everyone's input :)

Cheers, Paul.
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