Re: Spherical harmonics for room acoustic modelling
Oscar Forth <[email protected]> Sat, 17 Jul 2010 21:07:19 +0100
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
> > I don't have much to add on a technical level, other than to say I really > like the sound of this idea (no pun intended). > badum tish! ;) > It does seem like maybe the problem has too many dimensions for just a > simple SH encoded precomputation though. My SH powers are limited, but in > lighting terms your problem sounds similar to determining the light passing > through a point in space (the listener's head) from a single local light > source. > Effectively yes ... thats what you'd be doing. You may be right on SH not being up to it but thats why I thought I'd start this discussion :) > The folks over at Crytek are doing some interesting things with "light > propagation volumes" for their new tech. Seems like a similar approach might > work for determining audio propagation as well. > http://www.crytek.com/technology/presentations/ Cheers I'll take look. Gonna have to switch my head over to "Understanding unfathomable language mode" ... perhaps the few cans of cider wasn't SUCH a great plan :D ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list