Re: String simulation

Bill Baxter <[email protected]> Tue, 3 Aug 2010 10:55:20 -0700
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
On Tue, Aug 3, 2010 at 9:02 AM, metanet software <[email protected]> wrote:
> Here are some more esoteric examples spanning a range of behaviours (the references will hopefully be helpful):
>
> Section 4.1.12 of Barenbrug's thesis presents a "multi-bar" constraint (a series of distance constraints that can be used to model cable/rope):
> http://www.win.tue.nl/dynamo/publications/bartbthesis.pdf
>
> Massless Cable for Realtime Simulation
> http://www.vrlab.umu.se/research/flexible/Massless.pdf
>
> Simulated Knot Tying
> http://www.cs.duke.edu/~jeffp/papers/rope-icra.pdf
> http://www.cs.duke.edu/~jeffp/research/icra-rope.pps
>
> Real-Time Knot Tying Simulation
> http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.14.5543&rep=rep1&type=pdf
>
> One-Dimensional Elastic Objects
> http://cg.informatik.uni-freiburg.de/people/spillma/corde.htm
>
> Unified Simulation of Elastic Rods, Shells, and Solids
> http://graphics.ethz.ch/~smartin/data/elastons.pdf
>
> Linear Time Super-Helices
> http://www.inrialpes.fr/bipop/people/bertails/Papiers/fastsuperhelixWeb.pdf
>
> A Mass Spring Model for Hair Simulation
> http://physbam.stanford.edu/~aselle/papers/9/hair.pdf
>
> Discrete Elastic Rods
> http://www.cs.columbia.edu/cg/rods/

Nice list!

Bergou et al published an update to this last one at SIGGRAPH last week.
http://www.cs.columbia.edu/cg/threads/
The new paper is mainly about simulating "viscous threads" of liquid,
but also includes an update to the math that can make Discrete Elastic
Rods much faster too.

--bb

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