Re: 2D in a 3D world
Jon Watte <[email protected]> Sun, 8 Aug 2010 10:47:00 -0700
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
On Sun, Aug 8, 2010 at 5:16 AM, Colin Barrett <[email protected]>wrote: > > Subtract -1 and 1 respectively and you get a constant offset of -1/vpw. > This is essentially the same thing that Jon said already, except I'm working > in post projection space so my offset is double his ( at least, I hope > that's why :-) ). > That's exactly right! Sincerely, jw -- Americans might object: there is no way we would sacrifice our living standards for the benefit of people in the rest of the world. Nevertheless, whether we get there willingly or not, we shall soon have lower consumption rates, because our present rates are unsustainable. ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list