Re: fast pow() for limited inputs

"Simon Fenney" <[email protected]> Thu, 19 Aug 2010 16:45:00 +0100
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
Jeff,
 
I don't know how much accuracy you are really after, but Jim Blinn had a
little article called "Floating-Point Tricks" that was in IEEE CG&A
Jul/Aug 1997, which has some "log2" and "exp2" approximations.
 It's also printed in his "Notation, Notation, Notation" book. 
 
Cheers
Simon

________________________________

From: Jeff Russell [mailto:[email protected]] 
Sent: 19 August 2010 16:32
To: Game Development Algorithms
Subject: Re: [Algorithms] fast pow() for limited inputs


Thanks Fabian, good info there.

I'll check out minimax polynomials, and as both you and Simon pointed
out base 2 log/exp would probably make more sense.

Jeff

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