Re: fast pow() for limited inputs
[email protected] Sun, 22 Aug 2010 16:08:22 -0700
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <OFC9C54C39.9359ADC7-ON88257787.007EEE2B-88257787.007F1C69@playstation.sony.com> |
Jeff Russell <[email protected]> wrote on 08/18/2010 06:16:17 PM: > I need to compute pow(x,y), where x is on [0,1], and y is guaranteed > positive and could have an upper bound in the neighborhood of 1000. I've never used it so I have no idea if Schlick's approximation fits that description, but fwiw: http://ompf.org/forum/viewtopic.php?f=11&t=1402 Christer Ericson, Director of Tools and Technology Sony Computer Entertainment, Santa Monica http://realtimecollisiondetection.net/blog/ ------------------------------------------------------------------------------ This SF.net email is sponsored by Make an app they can't live without Enter the BlackBerry Developer Challenge http://p.sf.net/sfu/RIM-dev2dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list