Re: fast pow() for limited inputs

[email protected] Sun, 22 Aug 2010 16:08:22 -0700
Newsgroups gmane.games.devel.algorithms
Message-ID <OFC9C54C39.9359ADC7-ON88257787.007EEE2B-88257787.007F1C69@playstation.sony.com>
Jeff Russell <[email protected]> wrote on 08/18/2010 06:16:17 PM:
> I need to compute pow(x,y), where x is on [0,1], and y is guaranteed
> positive and could have an upper bound in the neighborhood of 1000.

I've never used it so I have no idea if Schlick's approximation fits
that description, but fwiw:

http://ompf.org/forum/viewtopic.php?f=11&t=1402


Christer Ericson, Director of Tools and Technology
Sony Computer Entertainment, Santa Monica
http://realtimecollisiondetection.net/blog/


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