Re: Planar shadows
Jeff Russell <[email protected]> Wed, 29 Sep 2010 10:53:13 -0500
| Newsgroups | gmane.games.devel.algorithms |
|---|---|
| Message-ID | <[email protected]> |
Yes there is - clip your shadow geometry against the ground plane before it gets flattened. You can do this with the discard keyword in your shadow pixel shader. Jeff On Tue, Sep 28, 2010 at 9:25 PM, [email protected] < [email protected]> wrote: > Hi, > > I have hooked up planar shadows for my Android Tank game using a matrix > to project all geometry onto the ground. The game has the luxury of > having a 2D battle field. The problem is that I am using instanced > rocks that are randomly rotated and pushed into ground. So now I get a > reverse shadow projected from underneath. Is there any way to get rid > of this? > > Leigh > > > ------------------------------------------------------------------------------ > Start uncovering the many advantages of virtual appliances > and start using them to simplify application deployment and > accelerate your shift to cloud computing. > http://p.sf.net/sfu/novell-sfdev2dev > _______________________________________________ > GDAlgorithms-list mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list > -- Jeff Russell Engineer, 8monkey Labs www.8monkeylabs.com ------------------------------------------------------------------------------ Start uncovering the many advantages of virtual appliances and start using them to simplify application deployment and accelerate your shift to cloud computing. http://p.sf.net/sfu/novell-sfdev2dev _______________________________________________ GDAlgorithms-list mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gdalgorithms-list Archives: http://sourceforge.net/mailarchive/forum.php?forum_name=gdalgorithms-list