MMO Server Side

"Jonathan Hickman" <[email protected]> Tue, 12 Oct 2010 10:58:49 -0400
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
I intend to create a server side application to handle incoming connection
requests.  I want the server side AI (non-cut scenes) to be a local
connection on the server.  What programming languages do you recommend
(preferrably on a Linux based machine, but I am open minded) for handling
these 'telnet' type connections to receive commands from the client?  Do you
know of any existing frameworks for this that are capable of handling a
numerous number of connections?  I would be able to separate the number of
connections based on region (and therefore separate the servers) within the
game (which would all access a centralized database), but I want something
where each zone of the game can handle at least 100 player characters and
the enemy NPCs would connect locally.  The difficult part is that I would
need each connection to be able to access many variables of the other
connections or to somehow share information to report back player locations,
orientation, customizations, current animations, etc. for the client side.
I am only accustomed to each connection being entirely separate and unique.

Have any of you seen an implementation of this that can be used as an
example?

Jonathan Hickman



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