Re: procedural star graph generator

Andy Farnell <[email protected]> Fri, 9 Sep 2011 17:32:59 +0100
Newsgroups gmane.games.devel.algorithms
Message-ID <[email protected]>
When you say procedural there are two distinct ways of looking
at this word, either phenomenological or essentialist.

In other words, either start with a definition of
the results you want and work back to a generative basis, 
or start with some principles and develop a simplified
model. For the latter approach two knowledge sources 
to integrate could be

(1) Hughes, E.E Jr "The Luminosities and spatial distribution
of stars detected on a two micron sky survey" CalTec 1969

with

(2) Knuth V2 3.41/3.4.2 pp 119-142 Numerical Distributions

Draw a line through your sky to represent galactic equator.
Now use tables, functions and thresholing data from (1) with
methods from (2) to make your own plausible Milky Way*


* Eating sweets between meals _may_ ruin your appetite





On Fri, 9 Sep 2011 01:10:27 -0700 (PDT)
Tom Sparks <[email protected]> wrote:

> 
> 
> I am looking for some code that can procedurally generate a star graph
> 
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-- 
Andy Farnell <[email protected]>

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