RE: Re: New PS1 dev ??

Tom Forsyth <[email protected]> Mon, 12 May 2003 11:28:08 +0100
Newsgroups gmane.games.devel.consoles
Message-ID <F9CD80F99127D211BA2B00A0C9D855CD012886E3@LORDANDMASTER>
Sure, but in most cases (N-Gage, PS2 Linux, PC-pretending-to-be-XBox, etc),
you can make a pretty good game with freely-available stuff, then pitch it
to a publisher, saying "and obviously it'll be 20% better on the real kit".
It's not terribly hard to get a deal based on a 90% finished game, even in
these days of misery and torment.

Tom Forsyth - Muckyfoot bloke and Microsoft MVP.

This email is the product of your deranged imagination,
and does not in any way imply existence of the author.

> -----Original Message-----
> From: TyN [mailto:[email protected]]
> Sent: 12 May 2003 02:08
> To: [email protected]
> Subject: [GD-Consoles] Re: New PS1 dev ??
> 
> 
> I hate to waste bandwidth with circular conversations that 
> don't go anywhere
> but I have also looked into this and although you can get the 
> Nokia Series
> 60 SDK without any trouble, as I have, the N-Gage SDK is a 
> very different
> proposition.
> 
> The N-Gage is based on the Series 60 platform however the 
> differences are
> what make the platform interesting and you cannot access 
> these (accelerated
> hardware access, additional features, etc.) without using the 
> Nokia N-Gage
> SDK, which you cannot get until you are a successful company 
> with a bunch of
> cash.
> 
> My point is simply that all the console platforms seem to be closed to
> independent (or garage) developers.
> 
> 
> Regards,
> Ty
> 
> "Tom Forsyth" <[email protected]> wrote in message
> news:F9CD80F99127D211BA2B00A0C9D855CD01288605@LORDANDMASTER...
> > > The same is true
> > > for Nokia and their, as yet unreleased, N-Gage hardware.
> >
> > Er... don't think so. The SDK is freely available, you can start
> developing
> > on existing phones - it's just a Series 60 in a different 
> package and with
> > some extra hardware (cartridge, FM reciever, network stuff, etc). So
> > starting development is easy.
> >
> > Now getting a game published is a different kettle of fish 
> of course, but
> if
> > you have an actual game developed, it's pretty simple to go to the
> platform
> > vendors and get it out into the marketplace.
> >
> > The gotcha with the consoles is that you can't even start 
> development
> until
> > you've done this process. But that's not true of N-Gage.
> >
> >
> > I'm not associated with Nokia, and Muckyfoot don't develop 
> for them or
> > anything - I've just looked into this because as a hobby I 
> like to code on
> > mobile devices.
> >
> >
> > Tom Forsyth - Muckyfoot bloke and Microsoft MVP.
> >
> > This email is the product of your deranged imagination,
> > and does not in any way imply existence of the author.
> >
> > > -----Original Message-----
> > > From: TyN [mailto:[email protected]]
> > > Sent: 09 May 2003 06:13
> > > To: [email protected]
> > > Subject: [GD-Consoles] New PS1 dev ??
> > >
> > >
> > > Hi,
> > >
> > > I am hoping this list is frequented by some Sony representatives.
> > >
> > > Does Sony support new developers coming into the PS1 platform
> > > now, or is
> > > everything focused on the PS2?
> > >
> > > I am interested in building games that would suite the PS1
> > > more than the
> > > PS2, given the hype that surrounds the next generation'ness
> > > of the PS2.  I
> > > am an independent developer and would like to get whatever
> > > kit is necessary
> > > to break into the PS1 marketplace.  Does anyone know how to
> > > do this, or even
> > > if it is possible?
> > >
> > > I know that Nintendo has such overbearing requirements for
> > > their developer
> > > licences that you pretty much have to be a successful game
> > > company with a
> > > bunch of cash before you can even get into the GBA market.
> > > The same is true
> > > for Nokia and their, as yet unreleased, N-Gage hardware.
> > >
> > >
> > > Thanks
> > > Ty
> > >
> > >
> > >
> > >
> > >
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> 
> 
> 
> 
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