PS2 devkit

Enno Rehling <[email protected]> Fri, 30 May 2003 15:41:13 +0200
Newsgroups gmane.games.devel.consoles
Message-ID <[email protected]>
Hi,

can anyone summarize quickly what the differences between having a regular, 
expensive devkit for the PS2 and PS2 Linux. What is the price differnce for 
getting started, how do the libraries you program against differ, and is it 
feasible to start research and pre-production work with a low-cost solution, 
and once you're pretty sure you've got a product, spend more money.

Also, would middleware solutions (netimmerse, renderware, havok, etc) for 
the PS2 be supported on PS2/linux ?

Enno.




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