Network Matchmaking/Browsing
"Brett Bibby" <[email protected]> Tue, 19 Aug 2003 13:50:57 +0800
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Organization | GameBrains |
| Message-ID | <[email protected]> |
Hello, Been quiet in here for a while.... We're developing a game for PS2 and GameCube that supports networking. = Originally we planned to use Gamespy for the server browsing (e.g. find = a game server) but they don't support GameCube at all now, and porting = their code ourselves is difficult because og thier reliance on hardcoded = sockets which aren't availabel on the GameCube. I can't seem to find = any other service at all that provides a central hub that can collect = games a player can join. I don't mind doing all the development work to = connect to the service. My questions are: 1. Does anybody know the name of any other server browsing/matchmaking = companies besides Gamespy? 2. Has anybody implemented their own? What are the pitfalls (besides = having to own some equipment to aggregate the games)? IIRC, At GDC there was a talk by about SOCOM and they made all their own = lobbies, browsing etc. but I remember the presenter saying what a = nightmare it was. Some Sony people hang out here and maybe they could = comment? Thanks, Brett ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01 _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553