Re: Doug Lea's Malloc
J. Valenzuela <[email protected]> Tue, 8 Jun 2004 07:15:38 -0700
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Message-ID | <[email protected]> |
On Jun 7, 2004, at 8:17 PM, Brett Bibby wrote: > Hello, > We're considering switching to Doug Lea's malloc implementation on the > PS2 > and GameCube. Has anybody that has done this ran into any problems > with > this on either platform? Could anybody recommend any tuning or default > values that should be changed? Anybody satisfied or dissatified with > it? I highly recommend it. We used it to great satisfaction on Spider-Man 2 GC for heaps in both physical and virtual memory. The default Nintendo heap allocator is really unsatisfactory. I didn't find tuning the default defines to provide any significant benefit, but it's worth double checking that you're using the minimal alignment possible. -- jv ------------------------------------------------------- This SF.Net email is sponsored by: GNOME Foundation Hackers Unite! GUADEC: The world's #1 Open Source Desktop Event. GNOME Users and Developers European Conference, 28-30th June in Norway http://2004/guadec.org _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553