Re: question: Embedded scripting language on console
"J. Grant" <[email protected]> Tue, 18 Feb 2003 03:17:04 +0000
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Message-ID | <[email protected]> |
Mario 64 (all those years ago!) also used lisp for in game code if I remember correctly. Cheers JG Chris Butcher (BUNGIE) wrote: > We used a Lisp-like scripting system in Halo that was completely custom and in-house. > > > > I can't overstate the advantages of having complete code-level control over your scripting system. Being able to add custom data types and control scheduling at a very fine level of granularity was pretty crucial for us. > > > > -- > > Chris Butcher > > Rendering & Simulation Lead > > Halo 2 | Bungie Studios > > [email protected] > > ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553