Re: question: Embedded scripting language on console

"J. Grant" <[email protected]> Tue, 18 Feb 2003 03:17:04 +0000
Newsgroups gmane.games.devel.consoles
Message-ID <[email protected]>
Mario 64 (all those years ago!) also used lisp for in game code if I 
remember correctly.

Cheers

JG


Chris Butcher (BUNGIE) wrote:
> We used a Lisp-like scripting system in Halo that was completely custom and in-house.
> 
>  
> 
> I can't overstate the advantages of having complete code-level control over your scripting system. Being able to add custom data types and control scheduling at a very fine level of granularity was pretty crucial for us.
> 
>  
> 
> --
> 
> Chris Butcher
> 
> Rendering & Simulation Lead
> 
> Halo 2 | Bungie Studios
> 
> [email protected]
> 
>  



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