Re: question: Embedded scripting language on console

"Mickael Pointier" <[email protected]> Tue, 18 Feb 2003 18:37:02 +0100
Newsgroups gmane.games.devel.consoles
Message-ID <029301c2d774$59330810$f40aa8c0@mike>
Ron Hay wrote:
> Has anyone on the list actually thought deeply about which scripting
> language they choose?  If
> so, care to share your thoughts?  We're in the middle of choosing the
> language, and Lua seems
> to be our current top pick.  The team member that is in charge of
> scripting is the type of person
> that just likes to pick and go, so I'm worried that there may be a
> better alternative out there...

Well, I would not like to use a generic language to make in-game scripting
language. Instead I would better make a dedicated small minimalistic
language specially made for that particular game.

The reason is that I think that asking to designers to use some generic
language with non intuitive syntax (what are these ";" "{" and "}" ???),
very non expressive content, side effects... is not really a good choice.


    Mickael Pointier




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