Re: question: Embedded scripting language on console
"Mickael Pointier" <[email protected]> Tue, 18 Feb 2003 18:37:02 +0100
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Message-ID | <029301c2d774$59330810$f40aa8c0@mike> |
Ron Hay wrote:
> Has anyone on the list actually thought deeply about which scripting
> language they choose? If
> so, care to share your thoughts? We're in the middle of choosing the
> language, and Lua seems
> to be our current top pick. The team member that is in charge of
> scripting is the type of person
> that just likes to pick and go, so I'm worried that there may be a
> better alternative out there...
Well, I would not like to use a generic language to make in-game scripting
language. Instead I would better make a dedicated small minimalistic
language specially made for that particular game.
The reason is that I think that asking to designers to use some generic
language with non intuitive syntax (what are these ";" "{" and "}" ???),
very non expressive content, side effects... is not really a good choice.
Mickael Pointier
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