Re: question: Embedded scripting language on console

Lagarde Sébastien <[email protected]> Wed, 19 Feb 2003 01:10:31 +0100
Newsgroups gmane.games.devel.consoles
Message-ID <005f01c2d7ab$51070830$ebbcfbc1@dritzz>
First, Thanx for all answer people send.

> We chose Python because it's a lot higher-level than Lua, and has pretty
> much every library you could ever want (want to read .ZIP files? Sure.
XTML?
> Certainly. Handy stuff like that). Java is out because we need it to run
on
> PS2, GC, XB, etc.
>

About the java question i have something:
Kaffe (www.kaffe.org) is an open source  JVM (garbage collector, native
library, multitasking)
with interpreter mode or jit which work on some processor like i386, powerPC
and mips.
It support jni interface too.

There are already an implementation for PS2 plateform, with few modification
(few weeks of work)
i think you can adapt this JVM for game cube and xbox. But i don't know if
it's viable in term of ressource and speed...

And with EmbeddedJava (java.sun.org) you can import only needed class
library for your JVM.

Other JVM are available like Japhar (www.japhar.org)...

I focus on java scripting because it's largely know with some great tools
(debugger, IDE...)
but python and lua are pretty good and they are my backup solution.




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