Re: question: Embedded scripting language on console

"Brett Bibby" <[email protected]> Wed, 19 Feb 2003 10:41:21 +0800
Newsgroups gmane.games.devel.consoles
Message-ID <004301c2d7c0$644f3380$0501a8c0@PC18>
There's also a middle-ground approach you might consider, and I would be
curious as to other peoples experience in implenting, and that is using
libraries.  In our case the programmers are doing the scripting, performance
is a high priority, and we can't compile the game code into the engine
because there is too much.  Our plan is to build a lib from normal C source
for the target platform and runtime link it (similar to CodeWarrior overlays
on PS2).  This translates to ELF for GC and PS2 and COFF for PC.  It is
pretty straightforward so far, but memory handling for function variables is
looking like it will give us some headaches.  We may impose some rules on
how memory is used and declared to solve that, but has anybody implemented
this before?
Brett
GameBrains

----- Original Message -----
From: "Ron Hay" <[email protected]>
To: <[email protected]>
Sent: Tuesday, February 18, 2003 11:03 PM
Subject: Re: [GD-Consoles] question: Embedded scripting language on console


> Has anyone on the list actually thought deeply about which scripting
> language they choose?  If
> so, care to share your thoughts?  We're in the middle of choosing the
> language, and Lua seems
> to be our current top pick.  The team member that is in charge of
> scripting is the type of person
> that just likes to pick and go, so I'm worried that there may be a
> better alternative out there...
>
>   Ron
>
>
>
>
> -------------------------------------------------------
> This sf.net email is sponsored by:ThinkGeek
> Welcome to geek heaven.
> http://thinkgeek.com/sf
> _______________________________________________
> Gamedevlists-consoles mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles
> Archives:
> http://sourceforge.net/mailarchive/forum.php?forum_id=553



-------------------------------------------------------
This SF.net email is sponsored by: SlickEdit Inc. Develop an edge.
The most comprehensive and flexible code editor you can use.
Code faster. C/C++, C#, Java, HTML, XML, many more. FREE 30-Day Trial.
www.slickedit.com/sourceforge
_______________________________________________
Gamedevlists-consoles mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=553