Re: Cg, HLSL, ?

"Javier Arevalo" <[email protected]> Wed, 14 Aug 2002 14:35:36 +0200
Newsgroups gmane.games.devel.consoles
Message-ID <[email protected]>
Jamie Fowlston <[email protected]> wrote:

> the only really viable solution i've heard of is to give the artists
> access to a library of shaders, and reimplement them per platform.
> not great, but it works.

I agree. Could you people guesstimate the number of different material /
shader types used in their games? I would assume at most a few dozens (with
many of them being variations of a few). Anything under 40 is clearly a job
for hand-crafting them. Even if you have an automated system, you will
definitely leave the option to hand-optimize the most used (or less optimal
when automated) ones.

  Javier Arevalo
  Pyro Studios




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