Compiling MS-Windows Builds Under Wine

"J. Grant" <[email protected]> Mon, 24 Feb 2003 12:20:59 +0000
Newsgroups gmane.games.devel.consoles
Message-ID <[email protected]>
Hi,

I wrote an article for http://codingstyle.com/ about how I saved time on 
a multi-platform project I was working on
(http://www.chaotica.u-net.com/page/dnld_ps2.htm) for the PS2Linux Kit.


http://codingstyle.com/articles/using-ms-vcpp-with-gnu-wine.html

Abstract

This article documents my investigation into how to use the MS Visual 
C++ compiler with Wine (Free Software MS-Windows compatible API 
implementation) on the GNU System.  The results are very positive: with 
some configuration the same source code can be compiled and the 
resulting binary can run on any MS-Windows computer.  Reducing the 
development time wasted was the main goal of this investigation.  In a 
consolidated game development environment, where one computer can 
compile everything this provides flexibility and lets the programmers 
get back to programming.  However, nothing is perfect and, in this case, 
there was a slowdown of between 40-57% when compiling under GNU/Wine. 
This is not a major problem because MS-Windows specific builds are not 
as frequent as GCC builds in my specific case.  Development time and 
effort was saved because of no necessity to move source code to 
MS-Windows to compile.  The time previously used maintaining other 
computers and builds can now be put to better use in the development 
process.



Hopefully this URL will still work (it has just been slashdotted).

I would be interested to know if it is useful to others, as 
multi-platform game projects are reasonably common now.

Cheers

JG



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