Re: Compiling MS-Windows Builds Under Wine

"J. Grant" <[email protected]> Tue, 25 Feb 2003 01:19:08 +0000
Newsgroups gmane.games.devel.consoles
Message-ID <[email protected]>
Hi Phil,

I find that gcc's output fixes many bugs MS VC++ does not see, and a few 
the other way too.

Out of interest do you compile your video games for MS-Windows with the 
same graphics libs as on the console? (Using two sets of game 
libs/renderware or the like?)

Cheers!

JG

[email protected] wrote:
> Oddly enough, we cross-compile to the PC. Not the most efficient renderer,
> but the debugging's easier. The more compilers you run your code through,
> the more stuff gets caught automatically.
> 
> Cheers,
> Phil
> 
> PS Since the toolset invariably includes some of the engine code, and
> almost certainly doesn't actually run on the console in question, the jab
> at Sony, would be more accurately directed at our friends in Redmond
> (either of them, I don't care...;)



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