Re: Compiling MS-Windows Builds Under Wine
"J. Grant" <[email protected]> Tue, 25 Feb 2003 01:19:08 +0000
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Message-ID | <[email protected]> |
Hi Phil, I find that gcc's output fixes many bugs MS VC++ does not see, and a few the other way too. Out of interest do you compile your video games for MS-Windows with the same graphics libs as on the console? (Using two sets of game libs/renderware or the like?) Cheers! JG [email protected] wrote: > Oddly enough, we cross-compile to the PC. Not the most efficient renderer, > but the debugging's easier. The more compilers you run your code through, > the more stuff gets caught automatically. > > Cheers, > Phil > > PS Since the toolset invariably includes some of the engine code, and > almost certainly doesn't actually run on the console in question, the jab > at Sony, would be more accurately directed at our friends in Redmond > (either of them, I don't care...;) ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553