Re: PS2 floating point
"Research \(GameBrains\)" <[email protected]> Thu, 27 Feb 2003 15:53:44 +0800
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Organization | GameBrains |
| Message-ID | <[email protected]> |
Gareth, Found it! (moved to chapter 8 in 6th edition). Thank you very much! Brett ----- Original Message -----=20 From: "Gareth White" <[email protected]> To: <[email protected]> Cc: <[email protected]> Sent: Thursday, February 27, 2003 2:49 PM Subject: Re: [GD-Consoles] PS2 floating point > There are indeed subtle differences between the PS2 and the IEEE = implementation. >=20 > Try the 'EE Core User's Manual' (2nd Edition), Page 77, Chapter 4 > 'Floating-Point Unit (FPU)', section 4.8 'IEEE 754 Compatability' >=20 > Cheers. >=20 > --- > Gareth White - Engine Programmer - Ratbag Pty Ltd > Level 8, 63 Pirie Street, Adelaide, SA, Australia, 5000 > Ph: +61 8 8223 5830, Fax: +61 8 8223 5746, Mob: 0403 942668 > http://www.ratbaggames.com/ >=20 > ----- Original Message ----- > From: "Research (GameBrains)" <[email protected]> > To: <[email protected]> > Sent: Thursday, February 27, 2003 4:46 PM > Subject: [GD-Consoles] PS2 floating point >=20 >=20 > Hello, > Our physics engine is experiencing some odd behavior on the PS2. We = traced it > to our resting contact force calculation where sometimes it seems the = result is > not quite right, but it works fine on other platforms. I don't know = if it's an > urban legend or what, but I have heard that the PS2 has some quirks = with regard > to floating point numbers and so I thought I would just ask and see if = this is > something I need to look at or not. If so, what are the differences = between the > PS2 IEEE implementation and is there a doc describing them? > Thanks, > Brett >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by: Scholarships for Techies! > Can't afford IT training? All 2003 ictp students receive scholarships. > Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. > www.ictp.com/training/sourceforge.asp > _______________________________________________ > Gamedevlists-consoles mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_idU3 >=20 >=20 >=20 > ------------------------------------------------------- > This SF.net email is sponsored by: Scholarships for Techies! > Can't afford IT training? All 2003 ictp students receive scholarships. > Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. > www.ictp.com/training/sourceforge.asp > _______________________________________________ > Gamedevlists-consoles mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=3D553 ------------------------------------------------------- This SF.net email is sponsored by: Scholarships for Techies! Can't afford IT training? All 2003 ictp students receive scholarships. Get hands-on training in Microsoft, Cisco, Sun, Linux/UNIX, and more. www.ictp.com/training/sourceforge.asp _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553