pipelines
"Research \(GameBrains\)" <[email protected]> Mon, 28 Apr 2003 21:05:43 +0800
| Newsgroups | gmane.games.devel.consoles |
|---|---|
| Organization | GameBrains |
| Message-ID | <[email protected]> |
Hello, I was wondering how people here handle the different rendering pipelines = across multiple platforms from a tool chain perspective. For instance, = if you had VU code for PS2, TEV settings for GCN and PS/VS for PC how do = you tag the asset to use the correct "pipe" on different platforms for = assets that are multi-platform capable? Currently we use XML as a scene description language on the front-end, = with MAKE utility on the backend, and we tie the asset, data and = miscellaneous stuff to it in there (XML, not makefile). Works well so = far (although a bit ugly), but wondering if we ought to do it another = way.... Cheers, Brett Bibby GameBrains ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Gamedevlists-consoles mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=553