pipelines

"Research \(GameBrains\)" <[email protected]> Mon, 28 Apr 2003 21:05:43 +0800
Newsgroups gmane.games.devel.consoles
Organization GameBrains
Message-ID <[email protected]>
Hello,
I was wondering how people here handle the different rendering pipelines =
across multiple platforms from a tool chain perspective.  For instance, =
if you had VU code for PS2, TEV settings for GCN and PS/VS for PC how do =
you tag the asset to use the correct "pipe" on different platforms for =
assets that are multi-platform capable?

Currently we use XML as a scene description language on the front-end, =
with MAKE utility on the backend, and we tie the asset, data and =
miscellaneous stuff to it in there (XML, not makefile).  Works well so =
far (although a bit ugly), but wondering if we ought to do it another =
way....

Cheers,
Brett Bibby
GameBrains


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