Re: pipelines

[email protected] Mon, 28 Apr 2003 10:54:50 -0700
Newsgroups gmane.games.devel.consoles
Message-ID <OF44417377.DBC15A8E-ON88256D16.00578E43-88256D16.0062670F@playstation.sony.com>



> I hope I understand what you are saying, are you saying that you put all
your data assets for every console into one file format, so one file can be
loaded into any console?

I read it as the first half, but not the second half. As in you'd author
for cross-platform, and all of that data would be held in one file. Then
you have back ends for each platform that compiles into platform specific
formats.

Even if your output container format is fundamentally cross platform (which
I'd reccomend), most of your larger chunks are going to be platform
specific (i.e. texture, model and audio data), or your load times are going
to be needlessly long as you'd be doing the per-platform processing on the
fly.

Cheers,
Phil



-------------------------------------------------------
This sf.net email is sponsored by:ThinkGeek
Welcome to geek heaven.
http://thinkgeek.com/sf
_______________________________________________
Gamedevlists-consoles mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/gamedevlists-consoles
Archives:
http://sourceforge.net/mailarchive/forum.php?forum_id=553