RE: RE: FPS console controls

"Jamie Fowlston" <[email protected]> Mon, 7 Apr 2003 17:46:23 +0100
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
I think I've spent more time scanning the world than I have shooting at its
inhabitants. There're also significant exploration / puzzle-solving /
platforming elements which are almost entirely absent from any other first
person game I can think of.

So I disagree with you :)

Jamie


-----Original Message-----
From: [email protected]
[mailto:[email protected]]On Behalf Of
[email protected]
Sent: 07 April 2003 17:39
To: [email protected]
Subject: RE: RE: [GD-Design] FPS console controls






Jamie:
> I think we should be clear, though, that MP _isn't_ an FPS. It's a first
person action adventure, really. Yes, using that control method for a frag
session would be awful; but that's not the type of game it is.

It's in first person, and your primary interaction with the world, is to
shoot it. It's an FPS.

Cheers,
Phil



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