RE: (GUI) Playfield aspect ratio
Brian Hook <[email protected]> Mon, 7 Apr 2003 11:08:07 -0700
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <2003471188.035772@centrino> |
>I thought it was to give a more-square (in physical units) view= of >the world. Since these games are usually around 45-degree= isometric, >one metre on the ground is twice as many pixels if it's= sideways >than it is when it's up and down. So a 2:1 viewport ratio shows= you >the same amount of landscape horizontally as it does= vertically. A-ha, Tom, you're a fricking genius =3D) Most isometric games use= a 2:1 tile size ratio (32x16, etc.) so yes, going to a 2:1 aspect= ratio would preserve the total size horizontally and vertically. I think Sebastian made a good observation as well that flicking= the wrist left/right is much faster than pushing up/down. Brian ------------------------------------------------------- This SF.net email is sponsored by: ValueWeb: Dedicated Hosting for just $79/mo with 500 GB of bandwidth! No other company gives more support or power for your dedicated server http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556