RE: (GUI) Playfield aspect ratio

Brian Hook <[email protected]> Mon, 7 Apr 2003 11:08:07 -0700
Newsgroups gmane.games.devel.design
Message-ID <2003471188.035772@centrino>
>I thought it was to give a more-square (in physical units) view=
 of
>the world. Since these games are usually around 45-degree=
 isometric,
>one metre on the ground is twice as many pixels if it's=
 sideways
>than it is when it's up and down. So a 2:1 viewport ratio shows=
 you
>the same amount of landscape horizontally as it does=
 vertically.

A-ha, Tom, you're a fricking genius =3D)  Most isometric games use=
 a 
2:1 tile size ratio (32x16, etc.) so yes, going to a 2:1 aspect=
 ratio 
would preserve the total size horizontally and vertically.

I think Sebastian made a good observation as well that flicking=
 the 
wrist left/right is much faster than pushing up/down.

Brian




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