Re: Designing a renderer
"Ivan Galic" <[email protected]> Tue, 1 Jul 2003 23:50:26 +0200
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <001201c3401a$c93e8170$ca85c6c1@firstmillion> |
> > function IRenderer::Init(...). The arguments vary with > > the OS. On a Windows platform you have to pass the HWND > > for the window, on a Linux system that could be totally > > different. Yes, so that's why you have to abstract window creation, too. So you'd have a class for creating a window, and two implementations - one for windows, and one for linux. Take a look at OGRE for a good engine design: ogre.sourceforge.net -Ivan ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100006ave/direct;at.asp_061203_01/01 _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556