RE: Designing a renderer
"Garett Bass" <[email protected]> Tue, 1 Jul 2003 20:20:13 -0500
| Newsgroups | gmane.games.devel.design |
|---|---|
| Message-ID | <[email protected]> |
<rant> > The book does hit a bunch of my pet-peeves though. > Such as the prefixing of all classes with ap*. > Damnit, just throw everything into an ap namespace. > That's what namespaces are for. Here here! It always irks me to see a prefix used in place of proper namespacing. Maybe I'm taking it too far, but I have nested namespaces in my project and it allows me to use clear, concise, one-word method names. Nouns, verbs, adjectives... C++ is a language, use it like one. > I know some compilers don't handle namespaces well, > but there are easy work-arounds. Best work around: Use a better compiler. If your compiler can't handle namespaces properly, then maybe it isn't a C++ compiler after all. </rant> > So in conclusion, keep iterating and check out Applied C++... I will definitely look into it. Thx for the recommendation. Regards, Garett Bass ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100006ave/direct;at.asp_061203_01/01 _______________________________________________ Gamedevlists-design mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gamedevlists-design Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=556