RE: Designing a renderer

"Garett Bass" <[email protected]> Tue, 1 Jul 2003 20:20:13 -0500
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
<rant>

> The book does hit a bunch of my pet-peeves though.
> Such as the prefixing of all classes with ap*.
> Damnit, just throw everything into an ap namespace.
> That's what namespaces are for.

	Here here!  It always irks me to see a prefix used in place of proper
namespacing.  Maybe I'm taking it too far, but I have nested namespaces in
my project and it allows me to use clear, concise, one-word method names.
Nouns, verbs, adjectives... C++ is a language, use it like one.

> I know some compilers don't handle namespaces well,
> but there are easy work-arounds.

	Best work around: Use a better compiler.  If your compiler can't handle
namespaces properly, then maybe it isn't a C++ compiler after all.

</rant>

> So in conclusion, keep iterating and check out Applied C++...

	I will definitely look into it.  Thx for the recommendation.

Regards,
Garett Bass



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