Re: RE: Designing a renderer

Mark Wang <[email protected]> Sun, 06 Jul 2003 23:10:09 -0700
Newsgroups gmane.games.devel.design
Message-ID <[email protected]>
As for book suggestions, I really recommend "Game Coding Complete", by Mike 
McShaffry, which was very recently (within the last month or so) 
released.  The ISBN is 1-932111-75-1.

Despite the name, it doesn't attempt the impossible feat of living up to 
its title.  It does however cover many of the "big picture" design and 
organization issues in games (eg, what to put in the main loop), logistical 
code (eg, resource caching/management), and software engineering "best 
practices", which is stuff that most "general" game dev books focusing on 
implementation of graphics, algorithms, etc. don't cover much, if at 
all.  While it's Windows/DirectX-specific in terms of the exposition and 
example code, pretty much every concept discussed is relevant across 
multiple platforms, too.

And, there's a lot of funny anecdotes in it as well. =)

-- Mark

At 03:38 AM 7/2/2003, [email protected] wrote:

>Thanx for answers.  Maybe you can give me also some suggestions for the
>first part of my questions.
>
>Also thanx for the book tip. Are there any other books on software
>design that you can recommend? Especially concerning games :-)
>
>Best regards
>
>Dirk
>
>
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--
Mark Wang                     | "There are two things to come out of
mailto:[email protected]  | Berkeley, LSD and BSD.  We don't
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